| |  | |  | | Senior Member Black Belt 5th Dan Join Date: Jan 1970 Posts: 2,318
Location: Scotland | |
10-30-2006, 01:56 PM
| 7. What Is a Punch?
Nature has given you, a normal beginner, the three requisites for a knockout punch. They are:
1. WEIGHT-THE WEIGHT OF YOUR ENTIRE BODY.
2. POWERFUL MUSCLES IN YOUR FEET, LEGS AND BACK- THE MEANS OF HELPING TO PUT YOUR BODY-WEIGHT INTO MOTION.
3. ARMS AND FISTS-THE MEANS OF EXPLODING YOUR MOVING WEIGHT AGAINST AN OPPONENT.
For practical purposes, I divide a punch into two parts: (a) setting the weight in motion, and (b) relaying the moving weight to a desired point on an opponent with a stepped-up impact or explosion.
All full-fledged punches must have that (a) and (b) combination.
It is only in what might be called "partial" punches that the body-weight does not play a stellar role. Partial punches are those delivered with only the weight of arms and fists- short backhands to the head, chops to the kidney or to the back of the neck, or mere cuffs to the head when in a tight clinch.
Since we're concerned primarily with the stunning, full-fledged knockout punch, let's move on to it. Let's examine the first fundamental. How do we set the body-weight in motion?
THERE ARE FOUR WAYS OF SETTING THE BODY-WEIGHT IN MOTION FOR PUNCHING: (1) falling forward; (2) springing forward; (3) whirling the shoulders by means of the powerful back muscles, assisted by shifting weight from one leg to the other, and (4) by surging upward, as in delivering uppercuts. Every punch combines at least two of those motion-methods.
Best of all the punches is the "stepping straight jolt," delivered with either fist from the "falling step." It has fall, spring and whirl.
That stepping jolt must not be confused with the "ordinary straight punch" that is delivered at medium range without moving the feet, and that depends almost entirely on shoulder whirl. The stepping jolt is a much more explosive blow.
Hooks and uppercuts are short-range blows that can be just as explosive as stepping jolts. However, the hooks and uppercuts are less desirable for fist-fighting, in which one tries to keep at long range as much as possible in order to avoid clinching and wrestling.
How does a fighter set his weight in motion by a fall?
The falling procedure is simple. Remember the baby and the truck driver? The baby fell straight down from the fourth-floor window (Figure 1). It was yanked straight toward the earth by gravity. It encountered nothing to change the direction of its moving body-weight until it struck the truckman's head.
However, the direction of a falling object can be changed. Let's take the example of a boy sitting on a sled and sliding down a snowy hill (Figure 2). In a sense, the boy and his sled are falling objects, like the baby. But the slope of the hill prevents them from falling straight down. Their fall is deflected to the angle of the hill. The direction of their weight-in-motion is on a slant. And when they reach the level plain at the bottom of the hill, they will continue to slide for a while. However, the direction of their slide on the plain-the direction of their weight-in-motion-will be straight out, at a right angle to the straight-down pull of gravity.
Those examples of the falling baby and the sledding boy illustrate two basic principles of the stepping jolt: (1) that gravity can give motion to weight by causing a fall, and (2) the direction of that weight-in-motion can be deflected away from the perpendicular-on a slant, or straight forward.
"But," you ask, "what's the connection between all that falling stuff and the straight jolt?"
I'll answer that question by letting you take your first step as a puncher, and I do mean s-t-e-p. 8. The Falling Step
Stand in the middle of the floor. Point your left foot at any distant object in the room. Place your right foot to the rear and slightly to the right of your left foot (Figure 3).
For a chap about five feet 10 inches tall, the heel of his right foot should be about 18 inches back (and slightly to the right) of the heel of his left foot.
Let your arms dangle loosely at your sides; you won't need to use them in the step.
Bend your knees slightly. Bend your body forward slightly as you shift your 'weight forward onto your left foot, so that your right foot is resting only lightly on the ball of the foot. Remember that the knees are still slightly bent. Teeter up and down easily (half-bouncing without leaving the floor) to make certain you're in a comfortable, balanced position. If your position does not feel balanced and comfortable, move your right foot about slightly- but not much-to get a better balance as you teeter. You are resting only lightly on the ball of your right foot, remember. Stop teetering, but keep the knees slightly bent and your arms at your side.
Now-without any preliminary movement-take a long, quick step forward with your left foot, toward the object at which your left toe had been pointing (Figure 4). I emphasize: NO PRELIMINARY MOVEMENT BEFORE THE STEP.
You unquestionably will be tempted to shift some of the weight from the left foot to the right foot just before you step. But don't do it. Do nothing with the right foot, which is resting lightly on its ball, NO PRELIMINARY MOVEMENT! Just lift the left foot and LET THE BODY FALL FORWARD IN A LONG, QUICK STEP. The left foot should land flat and solid on the floor at the end of the step.
It is a quick, convulsive and extremely awkward step. Yet, it's one of the most important steps of your fistic life; for that falling-forward lurch is the rough diamond out of which will be ground the beautiful, straight knockout jolt. It's the gem-movement of straight punching.
Try that falling step many times. Make certain, each time, that you start from a comfortably balanced position, that the body-weight is resting largely on the left leg, that the knees are slightly bent, that the arms are at your side, and that you make no preliminary movement with the right foot.
I call that forward lurch a "falling step." Actually, every step in walking involves a small "fall." Walking is a series of "falls." But in this particular step, the fall is exaggerated for two reasons: (1) your weight is well forward when you step off, and (2) the step is so long that it gives gravity a chance to impart unusual momentum to your body-weight. The solidity with which your left foot landed upon the floor was caused by your momentum. The late Joe Gans rarely missed with a long, straight punch; but, when he did you could hear for half a block the smack of his left sole on the canvas.
Although the weight of your body was resting largely upon your left foot when you stepped off, you didn't fall to the floor. Why? Because the alert ball of your right foot came to the rescue frantically and gave your body a forward spring in a desperate attempt to keep your body balanced upright-to maintain its equilibrium. Your rescuing right foot acted not only as did the slope of the hill for the sledding boy, but also as a springboard in the side of the hill might have functioned had the sledding boy whizzed onto a springboard on the side of the hill. The left foot serves as a "trigger" to spring the right foot. So, the falling step sometimes is called the Trigger Step.
I warned: DON'T MAKE A PRELIMINARY MOVEMENT before stepping off. Had you followed your natural inclination and shifted your weight to the right foot before stepping, that action would have started your body-weight moving backward-away from the direction in which you intended to step. Then you would have had to lose a split-second while your right foot was stopping the backward motion and shifting your weight forward again before the punching step could be taken.
Learn now and remember always that in fighting you cannot afford to give your body the luxury of a useless preliminary or preparatory movement before shooting a punch. In the first place, your target may be open for only a split-second, and you must take advantage of that opening like a bolt of lightning. Secondly, preliminary movements are give-aways-"tell-tales"-"telegraphs"-that treacherously betray to your opponent your own next action.
Joe Louis was knocked out in his first fight with Max Schmeling principally because tell-tale movements of Joe's left glove disclosed the fact that he was preparing to shoot a left jab. Schmeling timed Joe's telegraphs and smashed him again and again with straight rights to the head. Herr Maxie smashed him every time that careless left hand beckoned.
You now know how to set your weight into motion for a straight jolt-by means of the falling step. Next we must consider the second part of the jolt: CONVEYING THE MOVING BODY-WEIGHT AND EXPLODING IT AGAINST YOUR OPPONENT.
However, before studying the movements in conveyance and explosion, it will be necessary for you to understand clearly the line of power that all successful conveyance and explosion must follow. | | | | Super Moderator Black Belt 5th Dan
Join Date: Jan 1970 Posts: 4,044
Location: England | |
10-30-2006, 05:03 PM
| Awesome writing! Kids who come on here asking how to punch properly and whoop ass should be directed immediately to this read!
__________________ Sweat more now, bleed less later.
"Unreasonable and reckless rogues, whose heated brain is not to be calmed by reason, expose themselves easily to the gravest danger" | | | | Senior Member Black Belt 5th Dan Join Date: Jan 1970 Posts: 2,318
Location: Scotland | |
10-31-2006, 11:06 AM
| 9. The Power Line
The movements in the second part of a straight jolt are just as simple as those in the "falling step"; yet, strangely enough, that part of the punch has been the big blind spot in hitting since the days of Jim Figg in the early 1700's. He was the father of modern boxing.
By the time John L. Sullivan and later "old masters" came along, many outstanding punchers had eliminated that blind spot with their knowledge of punching technique. But today that area of darkness is bigger than at any time since Corbett beat Sullivan.
At least nine of every ten fellows who try to box never become good punchers because they never learn how to make their arms and fists serve efficiently as conveyors and exploders. They become "powder-puff" punchers or, at best, only fair hitters. Their punches lack body-weight, explosion and follow-through.
Such failure can be prevented by power-line punching.
What is the power line?
THE POWER LINE RUNS FROM EITHER SHOULDER-STRAIGHT DOWN THE LENGTH OF THE ARM TO THE FIST KNUCKLE OF THE LITTLE FINGER, when the fist is doubled. Remember: The power line ends in the fist knuckle of the little finger on either hand. Gaze upon your "pinky" with new respect. You might call that pinky knuckle the exit of your power line- the muzzle of your cannon.
You'll understand the power line if you feel it out.
Stand up. Walk toward a wall until you're at arm's length from the wall when facing it. Put your heels together. You should be standing just far enough from the wall so that you can barely touch it with the tip of the middle finger of your right hand-at a point directly opposite your chin. Touch that chin-high point with your middle-finger tip.
Now, move back three or four inches, but keep the heels together.
Double your right fist firmly. In making a fist, close the fingers into the palm of the hand, and then close the thumb down over the outside of the fingers (Figure 5).
Extend the fist at arm's length toward the spot on the wall-only toward it. The fist should be upright, as if you were holding a stick running from ceiling to floor. The little knuckle is down, toward the floor.
With your arm stiffly extended, let your body sway slowly forward-without moving the feet-until your fist (still upright) is pressed so firmly against the chin-high spot on the wall that your fist and stiff arm are supporting the weight of your leaning body (Figure 6).
Note that the lower part of your fist (still upright)- particularly the little knuckle-provides the natural, solid end of the firm, straight line-from shoulder to fist-that is supporting your weight. Note particularly that this line runs unswervingly through your wrist to the little knuckle (Figure 7).
Now, with your upright fist still supporting your weight at the chin-high spot, try to shift your pressure from the little knuckle to the upper knuckles. Then turn your fist so that the palm of your hand is down.
When you attempt those changes, you should feel immediately that both new pressure position of your fist "lack" the "solidity" of the first position. And you should feel and see that a change in position "swerved" the "power line" at the wrist - putting your wrist in a hazardous landing position.
Keeping your feet in the same position, go through the same procedure with your left fist. You'll find the "power line" in the same location - straight from the shoulder through the little knuckle. But, where would the power line be if you wished to lower your fist and punch at a man's stomach?
You can answer that by testing a spot on the wall just opposite of your own solar plexus - the vital body target just below the end of the breast bone. In making the lower test, sway forward from the same standing position - with either fist - toward the solar-plexus spot. But, before you sway, turn your fist palmdown so that the knuckles will be parallel to the ceiling when you press your fist against the wall. The power line still runs solidly through the little knuckle. Now that you have felt out the power line, you can appreciate that the greatest possible solidity would be achieved if you landed every punch with the little knuckle first.
Unfortunately, however, the hand-bone behind the little knuckle is the most fragile of the five backbones. It can be broken the most easily. You must not attempt to land first with the little knuckle. Instead you must try to land first with the knuckle next to your pinky (the ring finger). We'll call that the 2nd knuckle. Aiming with the 2nd knuckle usually brings about a three-knuckle landing. Those three-knuckles are: middle, second (ring) and pinky. If you aim with the second knuckle, those three knuckles usually will land together because the average fist slopes slightly from the middle knuckle to the pinky. Such a three-knuckle landing not only prevents the hand-bone behind any one knuckle from bearing all the punch-shock, but it also permits punching almost exactly along the power line. Rarely will one of those knuckles make a solo landing. But if you aim with the little knuckle, you risk a dangerous solo landing on forehead or blocking elbow.
Always aim with the second knuckle-the one next to your pinky-and LET THE OTHER KNUCKLES TAKE CARE OF THEMSELVES. They'll take care of themselves all right; for the shape of the fist makes it impossible for them to do otherwise.
Clench your right fist and inspect its knuckles. Your thumb knuckle is "out of the way"-completely separated from your row of four knuckles on the striking edge of your fist. More than that, your thumb knuckle is farthest away from your pinky knuckle-farthest away from the end of the power line. Nature took care of that. Never double-cross nature by trying to hit with that thumb knuckle, under any circumstance. It breaks easily. Keep it out of the way.
The knuckle of your index finger (the one next to the thumb) is fairly prominent, but not as prominent as the knuckle of your middle finger. In some face-punches and in most body-blows, that index knuckle will land with the other three, for a four-knuckle landing. That's okay, let the index knuckle come along for the ride. Under no circumstances, however, try to land first with that index knuckle. If you do, you'll not only break your power line, but you may also break your wrist.
Beware likewise of trying to land first with the prominent middle knuckle-the source of most hand injuries. Such aiming will slant your hand off the power line and, at the same time, endanger the middle knuckle and its hand-bone. When that middle knuckle makes a solo landing, its prominence prevents the other knuckles from helping to absorb some of the punch-shock. That shock or pressure is terrific in any full-fledged punch, particularly when you nail an opponent with a head blow just as he is stepping into you. In that split-second, your fist must withstand the shock-pressure of an explosive collision between two hurtling body-weights.
Let me repeat: If your punch is landed correctly, in power-line fashion, the three knuckles-pinky, second and middle-will share the pressure and distribute it over the three hand-bones behind the knuckles. That lessens the chance of bruising or crushing any one knuckle, or of fracturing any one hand-bone.
Most professional and amateur boxers suffer hand injuries during their careers even though their fists are protected by bandages, tape and gloves, because of unfortunate landings. As I pointed out earlier, the hands HAVE NO SUCH PROTECTION IN A FIST-FIGHT. You must land correctly, not only for power-line explosiveness, but for hand protection.
We have examined the power line and second-knuckle aiming for long-range straight jolts; but what about other types of punches? What about medium-range straight punches, and hooks and uppercuts? Does the power line and the second-knuckle aim hold good for them?
Yes, indeed, they do hold good, YOU MUST HIT ALONG THE POWER LINE IN ALL FULL-FLEDGED PUNCHES; AND YOU MUST ALWAYS AIM WITH THE SECOND KNUCKLE.
The landing position of your fist may change from upright to sideways, in varying degrees, when shooting different types of punches for the head. And it may change in various degrees from sideways to upright in punching for the body, BUT ALWAYS YOU MUST PUNCH ALONG THE POWER LINE, AND ALWAYS YOU MUST AIM WITH THE SECOND KNUCKLE. You'll get the feel of that power line in other punches later. You'll discover that bending the elbow, in a hook for example, does not break the line of power. And you'll find out why. | | | | Senior Member Black Belt 5th Dan Join Date: Jan 1970 Posts: 2,318
Location: Scotland | |
11-01-2006, 02:43 PM
| 10. Relaying and Exploding
You have learned how to set your body-weight into motion for a long-range jolt. And you have located the power line and its exit. Now you are ready to learn the "relay and explosion." You can do that best by throwing a jolt.
First, we must get something to punch-something you can hit solidly without injuring your fists.
If you can go into a gymnasium, swell; for in a gym you'll find an inflated, pear-shaped, light, leather striking bag (Figure 9), and a large, heavy, cylindrical canvas or leather "dummy bag"-sometimes known as the "heavy bag" (Figure 10). The latter is packed with cotton waste, and it is solid enough for you to accustom your fists, wrists and arms to withstanding considerable punching shock.
One can practice both body and head blows on the heavy bag. On the fast, light bag-which is about the height of an opponent's head-one can sharpen his speed and timing for "head-hunting"; and one also can practice the important back-hand, warding-off stroke until it becomes automatic.
If no gymnasium is available, and if you are unable to buy bags from an athletic-goods store, you'll have to carry on without a light bag and make your own heavy bag. To make the dummy bag, get two empty gunny sacks. Put one sack inside the other to give your bag double strength.
Then fill the inside sack with old rags, excelsior, old furniture-filling, or the like. Sawdust mixed with the above makes an excellent filler, MAKE CERTAIN THERE ARE NO SOLID OBJECTS IN THE STUFFING OF YOUR BAG. Leave enough space at the top so that you can wrap the necks of both bags securely with a rope. Suspend the bag on the rope from a strong girder in your basement, barn or woodshed -or even from the limb of a tree. Do not attempt to use the heavy bag in your living quarters; the pounding vibrations will loosen the plaster in walls and ceiling.
Whether you practice punching in a gymnasium or at home, you must use striking gloves (not boxing gloves) to protect the skin on your knuckles (Figure 11). If you can't buy the small, mittenlike leather striking gloves, make a pair of your own by snipping the fingers off a pair of leather work gloves, midway down each finger. Cutting them off in this fashion, will permit you to clench your fists freely. Even with the protection of striking gloves, you'll probably skin your knuckles during the first three weeks of punching practice. However, the knuckles will become calloused gradually.
Now that you have some sort of heavy bag and some sort of striking gloves, you are ready to begin throwing punches. You're ready to step, relay and explode. Do it as follows:
Put on your striking gloves. Take your falling-step position before the bag. The toe of your left foot should be pointing straight at the bag, and the toe-tip should be about three feet out from the bag. Practice the falling step three or four times, with your arms at your sides.
Now, again take your position for the falling step. As you teeter up and down, raise your relaxed arms into guarding position (Figure 12). As you raise them, also raise your left shoulder slightly and shove the left shoulder forward a trifle, so that your chin-snuggling beside it- would be protected from a blow coming at any angle from your own left. Keep your elbows in, toward your body. Your relaxed hands are half-opened, with thumbs resting easily upon the index fingers. The upper knuckle of your left thumb should be about ten inches forward from your lips. The upper knuckle of your right thumb should be about four inches forward from your lips.
Teeter in that position until you feel balanced and comfortable. Be relaxed everywhere as you teeter. If you feel cramped by holding your elbows in, let them out slightly, but only slightly.
Now-when you feel comfortable and relaxed-suddenly do the falling step toward the bag (Figure 13A), and as you step, make the following moves:
1. Shoot your loose, half-opened left hand straight along the power line at a chin-high spot on the bag.
2. But, as the relaxed left hand speeds toward the bag, suddenly close the hand with a convulsive, grabbing snap. Close it with such a terrific grab that when the second knuckle of the upright fist smashes into the bag, the fist and the arm and the shoulder will be "frozen" steel-hard by the terrific grabbing tension.
That convulsive, freezing grab is the explosion.
Try that long left jolt three or four times. Make certain each time that (1) you are completely relaxed before you step; (2) that your relaxed LEFT hand, in normal guarding position, is only half-closed; (3) that you make no preliminary movement with either your feet or your left hand. Do not draw back-or "cock"-the relaxed left hand in a preparatory movement that you hope will give the punch more zing. Don't do that! You'll not only telegraph the blow, but you'll slow up and weaken the punch.
Now that you've got the feel of the stepping jolt, let's examine it in slow motion to see exactly what you did.
First, the Falling Step launched your body-weight straight at the target at which your left toe was pointing.
Secondly, your relaxed left hand shot out to relay that moving body-weight along the power line to the target before that moving weight could be relayed to the floor by your descending left foot.
Thirdly, the convulsive, desperate grab in your explosion accomplished the following: (a) caused the powerful muscles of your back to give your left shoulder a slight surging whirl toward your own right, (b) psychologically "pulled" the moving body-weight into your arm with P. sudden lurch, (c) gave a lightning boost to the speed of your fist, (d) froze your fist, wrist, arm and shoulder along the power line at the instant your fist smashed into the target, and (e) caused terrific "follow-through" after the explosion.
When the long, straight jolt crashes into a fellow's chin, the fist doesn't bounce off harmlessly, as it might in a light, medium-range left jab. No sir! The frozen solidity behind the jolt causes the explosion to shoot forward as the solid breech of a rifle forces a cartridge explosion to shoot the bullet forward. The bullet in a punch is your fist, with the combined power from your fast-moving weight and your convulsing muscles behind it-solidly. Your fist, exploded forward by the solid power behind it, has such terrific "follow-through" that it can snap back an opponent's head like that of a shot duck. It can smash his nose, knock out his teeth, break his jaw, stun him, floor him, knock him out.
WHAT WAS YOUR RIGHT HAND DOING WHILE YOUR LEFT DELIVERED ITS FIRST POWER PUNCH?
Your right hand should have been in a position of alertness to protect you from a countering blow or to follow with another punch to your opponent's chin.
As your left hand sped toward its target, your right hand, rising slightly from its original guarding position, should have opened-with all fingers, including the thumb, pressing tightly against each other to form a "knife blade" -and should have turned its palm slightly toward the bag, as if you were about to chop an opponent's left shoulder with the outer edge of your right hand. However, you do no chopping; instead, your right hand merely remains tensely alert until the left fist lands.
Try a few more left jolts. Make certain each time that your right hand becomes an alert "knife" (see Figure 13A).
Perhaps you wondered why I started you punching with the left hand instead of with the right inasmuch as we are seeking speedy development of a knockout blow. I started you with the left for several reasons.
Contrary though it may seem, the left fist is more important for a right-handed fighter (not a southpaw) than is the right fist. That is true because, in normal punching position, the left hand is closer than the right to an opponent's head or body. Since it is closer, the left is harder for any opponent to avoid than the more distant right. If you can land solidly with a straight left or with a left hook, you'll generally knock your opponent off balance, at least, and "set him up" for a pot-shot with your right.
It's not only easier to hit an opponent with your left, but it's also safer. When you shoot the left, your chin is protected partially by your left shoulder and partially by your guarding right hand. Because it is easier and safer to use the left, you usually lead with that fist. When two fighters are warily watching each other, waiting for an opening at any time during an encounter, the first punch thrown (by either) is a lead. It's so dangerous to lead with the right against an experienced opponent that the right lead is called a sucker punch. However, there are times when the right lead can be used with deadly effectiveness, as Schmeling demonstrated in his first fight with Louis.
In addition, use of the falling step practically guarantees your developing a solid left jolt. You have no such assurance, if you try to develop a good straight left from the medium-range shoulder whirl-the method by which most current fighters put their body-weight into motion for all straight punches.
I'll explain later why straight punches that are powered only by shoulder whirl cannot have effective follow-through. Right now let me merely point out that when a fellow stands in normal punching position, with weight forward and with his left shoulder slightly forward to protect his chin, he can get very little shoulder whirl into a left jolt-unless he draws back his left shoulder. Such a move would be a cardinal sin.
I use the expression "left jolt" instead of "left jab" because I don't want you to confuse the type of straight left you will throw, with the futile straight left or "jab" used by most current amateur and professional boxers. Most of them couldn't knock your hat off with their left jabs. With their lefts, they tap, they slap, they flick, they paw, they "paint." Their jabs are used more to confuse than to stun.
Their jabs are used as fluttering defensive flags to prevent their poorly instructed opponents from "getting set to punch." A good fighter doesn't have to "get set." He's always ready to punch. Some of them use their jabs merely to make openings for their rights. And that's dangerously silly, for the proper brand of feinting would accomplish the same purpose. With but few exceptions, they do not use the left jab as a smashing jolt that can be an explosive weapon by itself-that can knock you down or knock you out.
There are two reasons why the left jolt is a rarity in fighting today. First, nearly all current boxers launch their jabs with the non-step shoulder whirl. Secondly, nearly all have been fed the defensive hokum that it's less dangerous to try to tap an opponent with the left than to try to knock him down with the left.
Concerning that defensive hokum, let me say this: Any time you extend your left fist either for a tap or for an all-out punch, you're taking a gamble on being nailed with a counter-punch. And the sap who uses "light stuff"-rapping, flicking, etc.-has his left hand extended much more often than the explosive left-jolter, who doesn't waste punches-doesn't shoot until he has feinted or forced his opponent into an opening. It's true that you can "recover" your balance more quickly after missing a tap than after missing a hard punch. But it's also true that an opponent who is defending only against taps and slaps will be much more alert to counter than will an opponent who is being bombed.
My advice to all beginners is this: Use a light left jab only in one instance-in the so-called one-two punch- when your left fist strikes the opponent's forehead to tip his head back, so that your immediately following straight right can nail him on the chin.
Speaking of straight rights, I'll let you throw one now.
THE STRAIGHT RIGHT JOLT IS THROWN FROM THE SAME POSITION AS THE STRAIGHT LEFT. Stand in your normal punching position. Your relaxed right hand is half-opened, and the upper knuckle of the thumb is about four inches in front of your lips.
Without any preliminary movement of the right hand, shoot it at the chin-high spot on the bag as you do the falling step. Neither pull back nor cock the right before throwing it.
As you step in to explode the second knuckle of your upright fist against the bag, your chin should be partially protected by your left shoulder, left arm and left hand. Remember that your left hand opens to make a "knife blade," with the palm turned slightly toward your opponent. While the right fist is being thrown, the left hand and arm should stiffen for an instant in order to present a rigid barrier before the face in case an opponent attempts to strike with a countering right. The index knuckle of your opened left hand should remain about ten inches in front of your left eye as you step in. But the instant your right fist lands, your left hand should relax into its normal half-opened condition so that it will be ready to punch immediately, if necessary (Figure 13B).
Straight punches for the body, with either hand, are begun and executed in the same manner as head punches. (Any change in position before the start would be a telltale.) When in motion, however, your fist turns so that the palm is down when the second knuckle explodes against the bag. Also, as you begin the body punch, you bend forward to slide under guarding arms and to make your own chin a less open target.
As you practice those punches, keep your eyes wide open. Don't close your eyes as you step in. Focus your eyes on your target, YOU MUST KEEP YOUR EYES WIDE OPEN AT ALL TIMES WHEN YOU ARE FIGHTING OR BOXING.
Keep your eyes open; but keep your ears closed to the kibitzers and wise guys who may scoff at your early awkwardness in using the trigger step. They may tell you that you're charging like a war horse. They may tell you that you're merely poking as you would with a stick. They may tell you that EVERY STRAIGHT PUNCH TO THE HEAD SHOULD LAND WITH THE FIST IN A PALM-DOWN POSITION.
They may tell you that you are completely off balance and that you must have a slow recovery if you miss with a stepping punch.
You are not charging; you are being shot forward. You are not poking; you are exploding. A stepping straight punch to the head should land with the fist in an upright position to keep the punch straight. The instant you turn your fist to land palm-down in a head punch, you will begin to loop the punch. You'll learn all about looping later, when you study straight punches that are delivered from the shoulder whirl, without the step. Don't concern yourself now with balance and recovery. You are punching from the proper stance. As your feet, legs, and arms accustom themselves to the falling, power-line explosions, they will take care of your balance and recovery. They'll make certain that you still are in normal punching stance, whether you land on your target or whether you miss.
Don't let anyone induce you to shorten your step before you have mastered this type of punching. You must become an expert in using the comparatively long step for two reasons: (1) in no other way can you become an explosive long-range sharpshooter, particularly with your left hand; and (2) in no other way can you so accustom your body to the lightning forward lurch that the movement becomes instinctive.
Later, when the trigger step has become a habit, your body will bolt forward-whether you step two feet or two inches.
To make your early practice sessions with the basic, long-range blows more interesting, I'll tell you now about stance, and then teach you the fundamentals of footwork. 11. Stance
STANCE IS THE CUSTOMARY POSTURE OR POSITION OUT OF WHICH A FIGHTER OPERATES.
There are three principal types of stance (Figures 14A,B,C):
1. THE UPRIGHT STANCE. In that position, used by many British boxers, the body is practically straight up and down, with the weight either evenly distributed on both feet or resting largely upon the right foot. It is an excellent defensive stance because it permits freedom of the feet for fast footwork, and because it provides freedom for blocking and parrying. It has at least one defensive weakness, however. The user can be knocked off balance or floored much more easily than if the weight is forward. Offensively, the position does not stimulate explosive punching, since the weight is not forward.
2. THE SEMI-CROUCH. That's the stance you've been using for throwing straight explosive punches. I'll explain shortly why it's the perfect stance for fist-fighting.
3. THE FULL CROUCH, or low crouch. That stance is used at close quarters by practically all "bobbers and weavers" -chaps who come in bobbing low and weaving from side to side. It is used by those who specialize in hooking attacks rather than in straight punching. The bobber-weaver prefers to fight at close quarters, for all hooks and upper-cuts are most explosive at short range. It is an excellent defensive stance after the user has mastered the art of bobbing and weaving. That takes considerable time. Your bobbing-weaving head is an elusive target. Moreover, you are bent forward so far that your opponent has great difficulty getting at your body. It was my favorite stance. I found it invaluable in fighting bigger men. It has these disadvantages: Your weight is too far forward to permit proper "fall" in straight stepping jolts. And your weight is too far forward to permit fast retreating footwork-if you want to retreat.
If a fellow is a southpaw-left-handed-he can use any of the three stances; but his right foot and right hand will be forward and the left foot and left hand to the rear. It is much easier for a left-handed chap to fight in southpaw style. However, most trainers prefer to convert southpaws -to turn them around-and have them take a right-handed stance.
The semi-crouch, which you have been using, is the best stance for fist-fighting for the following reasons: (a) Your weight is forward just enough to stimulate explosive straight punching; (b) it is forward enough to prevent your being knocked off balance or floored easily; (c) nevertheless, the weight is not forward so far as to interfere with your footwork-and footwork is important in keeping you at long range in a fist-fight; (d) you are at all times in a comfortably balanced position from which you can attack, counter, or defend-without preliminary movement. 12. Footwork
Take your punching stance, about 10 feet from the bag. Teeter for balance and relaxation. Now, take a short shuffling step forward with your left foot-a step of about 8 inches (Figure 15A, upper panel). Let your right foot follow automatically and assume its normal position, your weight resting lightly upon the ball of the foot. Continue shuffling toward the bag in that fashion. Try to refrain from rocking back and forth like a hobby-horse as you advance. Instead, make your progress a comparatively smooth glide, with your knees slightly bent and with your body always in punching position.
When you reach striking range of the bag, step in with a straight jolt with either fist-without preliminary movement. I mean: YOUR LAST SHUFFLING STEP TAKES YOU WITHIN RANGE, AND YOUR NEXT STEP IS THE PUNCHING STEP.
Under no circumstances take any little half-step or hippity-hop when you decide to punch. And don't draw back the punching hand. Practice the shuffling approach a few times, hitting with one fist and then the other.
Next, try the SHUFFLE BACKWARD (see Figure 15A, lower panel). Take your punching position within striking range of the bag. Instead of stepping into the bag with a punch, slide your right foot back about 8 inches from its original position. Let your left foot follow back automatically until it's in normal distance of your right. Remember that your weight has been kept well forward as you (1) slid your right foot back, and (2) let the left foot follow it. Continue shuffling backward away from the bag until you've taken 10 or 12 steps.
Make certain that your right foot moves first for each backward step and that the right foot at all times is behind the left. Never let that right foot get ahead of the left. The instant that happens, you'll be off balance-out of position to punch and in position to be knocked down. (The only exception to this is in the execution of the "double shift," which I'll explain later.)
Remember this fundamental of footwork: YOU ALWAYS MAKE THE FIRST STEP IN ANY DIRECTION WITH THE FOOT ALREADY LEADING IN THAT DIRECTION.
The shuffle will seem awkward at first, but later it will become automatically easy. You'll be able to move in either direction with great speed. When the movements do become automatic, and you are forced to speed forward or backward by the trend of battle you'll rise slightly from the semi-crouch-onto the balls of both feet-with a rhythmic, dancing step.
It's important to remember, however, that YOU DO NOT USE THE DANCING STEP IF YOU HAVE TIME TO "STALK" YOUR OPPONENT WITH THE FORWARD SHUFFLE; OR, IF YOU HAVE TIME TO SHUFFLE BACKWARD WHEN TRYING TO DRAW AN OPPONENT INTO A LEAD.
You now know how to move forward and backward.
Next we'll consider the "sidestep" and the "circle." Both maneuvers can be used for attack or defense.
The SIDESTEP is easy. As you shuffle forward toward the bag, note when you reach a point that's almost within striking range. Then, instead of taking another forward step or instead of throwing a punch, step suddenly to your RIGHT with the right foot (Figure 15B, upper panel, and figure 16A and B). The right foot should go sideways about 20 inches and slightly forward of its former position. Then move your left foot to the right and slightly forward, so that your feet again are in normal punching position. Then step into the bag with a straight left to the chin. Try those moves again and step into the bag with a straight right to the chin.
Do a few more sidesteps and punches. On each sidestep to the right, make certain that your right foot is moving first.
DO NOT TRY TO PUNCH WHILE TAKING THE SIDESTEP.
Punch after your lightning sidestep has been completed. Your quick sidestep will force your opponent to break from his normal position just as he was "getting set" probably to punch at you or to defend. Your sidestep should prevent his immediate punching and, at the same time, cause him perhaps to leave an opening for your lead.
CIRCLE the bag to your right by making a series of sidesteps to the right, without pausing to punch. Make certain, however, that at the completion of each sidestep in the circle you are facing the bag in normal punching position. Make certain also that your left leg never crosses the right.
Next, circle-with three or four sidesteps-and then step into the bag with a left jolt. Then, circle and step in with a right.
Sidestepping and circling to the left are done in practically the same way as moving to the right, except that your left foot always takes the first step to the left (see Figure 15B, lower panel).
Be certain that your hands and arms are in their normal defensive positions as you circle, and particularly when you move to your own left, which is toward your opponent's right.
For purely defensive purposes, both the sidestep and the circle are extremely useful against an opponent who rushes you.
If you practice footwork and long-range punching at a bag, you'll soon be able to knock out the average chap of approximately your own weight in a fist-fight. You'll be able to do that, even if you never learn anything more about fighting, or even if you have no chance to practice your punches against a "live target"-another fellow. You'll have explosives in your hands, and it's a hundred-to-one bet that Mr. Average Chap will not.
But you should learn more-much more-to make you a well-rounded scrapper. You should learn the various types of punches from the whirl and from the surge, and the fundamentals of aggressive defense. TBC... | | | | Senior Member Black Belt 5th Dan Join Date: Jan 1970 Posts: 2,318
Location: Scotland | |
11-03-2006, 11:16 AM
| 13. Range
You should understand and appreciate "range" before you learn punching from the whirl or from the surge.
When you're in a normal punching position, RANGE IS THE DISTANCE BETWEEN YOUR RIGHT FIST AND YOUR NO. 1 TARGET: YOUR OPPONENT'S CHIN. The right fist determines the range; for if you haven't punching room for the right, you certainly won't have punching room for the more forward left.
There are three general classifications of "range" (Figure 17A, B, C):
1. LONG RANGE. That's the range for explosive sharp-shooting. It's the range at which most leading is done. At that range you're far enough from your opponent so that you can step in with a full-fledged straight punch. It can be either a lead or a counter-punch. You've already learned that the falling step is used for launching your weight in long-range hitting.
2. MEDIUM RANGE. That's the range for rapid-fire, straight-punching exchanges. You are rarely at medium range when not exchanging. At that range you have room to throw straight punches, but you lack the room to step. For those straight punches your weight is given motion principally by the shoulder whirl instead of by the falling step. If you're lucky, you may be able to develop a knockout straight punch from the shoulder whirl, BUT YOU'LL NEVER BE ABLE TO DEVELOP FROM THE SHOULDER WHIRL A STRAIGHT PUNCH THAT'S AS EXPLOSIVE AS THE LONG-RANGE, STEPPING BLOW.
3. SHORT RANGE. That's the head-to-head slugging range. You're at close quarters. You haven't room for straight punching. So you use hooks or uppercuts. Hooks are powered by the shoulder whirl or by a combination of the whirl and upward surge. Uppercuts are powered chiefly by the upward surge. The hook is a legitimate shoulder-whirl blow, and it can be just as explosive as a long-range straight punch. However, hooks usually are more easily evaded than straight punches. Uppercuts also can be extremely explosive, if delivered correctly. And a genuine uppercut is difficult to evade. You, or anyone else, should be able to hit harder with a hook or with an uppercut than with a medium-range, shoulder-whirl straight punch.
When you investigate the short-range blows, you'll learn why the ideal hook and the ideal uppercut would be delivered at such close quarters that stepping would be impossible. However, I'd guess that about one-third of all hooks and uppercuts are delivered with a step, in order to reach a target that can't be nailed by a straight punch. But the step usually is so short that it doesn't enfeeble the blow.
While we're considering ranges and their blows, let me stress one extremely important fundamental: A STRAIGHT LINE IS THE SHORTEST DISTANCE BETWEEN TWO POINTS. Either fist, in its normal punching position, has less distance to travel on a straight line to its target than on the curve of a hook or an uppercut.
Consequently, a straight punch always should be used when (a) it has just as much chance of nailing the target as either of the others, and (b) when it will be just as explosive as either of the others. In other words, don't be taking long steps with hooks or uppercuts when you should be sharpshooting with straight punches.
On the other hand, if you're in so close to an opponent that you're almost in a clinch, it would be silly for you to be rearing back and trying to stab your opponent's face with straight punches-when you could be exploding hooks or uppercuts on his chin, or digging them into his body.
Your understanding of range will enable you to practice landing the correct blow for each distance. And it will help you to "judge distance"-to anticipate exactly where the chin of a moving head will be at a certain split-second. Also, it will help you in your "timing"-landing your punch at the exact split-second when your target reaches its designated spot.
Timing and judgment of distance are extremely important in a fight, where the range is changing constantly and you are using a variety of blows to suit the openings and the distances. 14. Straight Punching from the Whirl
You give whirling motion to your body-weight by whirling the shoulders. One shoulder whips forward while the other whips back. Muscles of the shoulders, back, stomach and legs cooperate in achieving the whirl. Also, the process is assisted by shifting the weight from one leg to the other. You need concern yourself only with the shoulder motions. Nature will supervise the assisting muscles and movements.
You can best understand the straight-punching whirl by feeling it out-without using a target. Stand in the middle of a room with your feet even (on sideways line) and comfortably separated. Place your relaxed hands in easy guarding positions before each breast (Figure 18A).
Turn your shoulders easily to your own left and, at the same time, extend your right fist to the chin of an imaginary opponent. As your right fist moves toward the opponent's chin, turn the fist so that it will land palm-down.
Meanwhile, your left shoulder is well back, and your relaxed left hand is still in front of your left breast. Aim at left hand at the spot occupied by your extended right fist.
Now, SUDDENLY WHIRL YOUR SHOULDERS TO YOUR RIGHT, AND LET THE SHOULDER-WHIRL SHOOT YOUR LEFT FIST STRAIGHT AT THE SPOT JUST OCCUPIED BY YOUR RIGHT FIST.
Be sure you let the whirl shoot your fist instead of letting your projecting left arm pull your left shoulder around. As your left fist shoots at the imaginary target, turn your hand so that the fist lands palm-down. Meanwhile, your right hand returns to its relaxed guarding position before your right breast.
Practice that shoulder whirl on the bag. Shoot one fist, then the other-bang!-bang!-bang!-bang!-until you are striking out with a rhythmic motion of the shoulders. Your shoulders should be swinging back and forth like the handle bars of a bicycle. Do not move the feet. Be sure that you explode each punch, MAKE CERTAIN THAT YOUR SHOULDERS ARE DRIVING THE PUNCHES; THAT THE PUNCHES ARE NOT PULLING THE SHOULDERS.
That position-with the feet on an even line-is ideal for throwing straight punches from the whirl.
Unfortunately, however, that ideal position is not your normal punching position. Consequently, we'll have to return to your normal punching stance and try the whirling straight punches from that position.
In the middle of the room, take your normal stance, with your hands in normal guarding positions. Practice the shoulder whirl easily at first, without the bag. As your shoulders whip from side to side, you'll note that your left leg acts as a pivot, above which your torso and shoulders whirl (Figure 19A and B).
If you toe-in slightly with the left foot, you'll get greater freedom in the whirl from left to right-the whirl that shoots out your left fist. And that particular whirl needs any assistance it can get. When you're in normal position, your guarding left shoulder is so well forward that you can't give it much whirl in shooting the left jab. You can't unless you draw back the left shoulder. And if you do that you may get your brains knocked out.
It's okay to use a slight toe-in with the left foot; but keep it slight. If you toe-in sharply, you may sprain or break your left ankle when you do the falling step. Moreover, the more freedom you give the whirl for your left jab with the toe-in, the less freedom you allow the reverse whirl for your straight right. That's true despite the fact that your left leg is serving as a pivot.
EACH SINGLE STRAIGHT PUNCH OF THE WHIRLING TYPE WHETHER A LEAD OR A COUNTER MUST BE DELIVERED FROM THE NORMAL PUNCHING POSITION.
However, the instant you get into a rapid-fire, straight-punching exchange with an opponent, your good old right foot again will come to the rescue. That right foot will creep up until it's even or nearly even with your left. You'll be blazing away with both fists from the ideal whirling position. You'll be getting just as much whirl for your straight lefts as for your rights. Practice the normal and the ideal on the bag.
WHIRLING STRAIGHT PUNCHES FOR THE BODY ARE DELIVERED IN THE SAME MANNER AS THOSE FOR THE HEAD. The fists land palm-down.
You recall that in straight stepping punches to the head, the fist landed in an upright position, but that in whirling straight punches to the head the fist landed palm-down. Why the change?
The reason for the change is this: the average whirling straight punch is not straight. It's usually looped slightly or considerably. And the fist approaches its head target from at least a slight angle. Because of the angle, greater solidity is achieved by landing with the fist palm-down. Some instructors favor the palm-down landing for straight head blows "because turning the fist while in motion gives a snap to the punch." That's true. For a chap who doesn't know how to explode properly, that turning snap would inject a little dynamite into the blow. However, your explosion is not dependent upon a wrist turn.
What did I mean when I said whirling straight punches are not straight?
I meant that the non-step whirling straight punch is an impure punch, and that the harder you hit with it, the more nature tries to purify it by giving it a loop. I'll explain that. TBC... | | | | Senior Member Join Date: Jan 1970 Posts: 247
Location: Shiloh, Ohio | |
11-09-2006, 01:14 PM
| If someone downloaded this would they mind emailing it to me. The link is expired. I want to read this book. musicc130@aol.com | | | | Senior Member Join Date: Jan 1970 Posts: 247
Location: Shiloh, Ohio | |
11-10-2006, 03:56 AM
| Thanks Zeff  | | | | Senior Member Black Belt Join Date: Jan 1970 Posts: 1,177
Location: Ft Drum, NY | |
11-10-2006, 04:28 AM
| shorite, want to take one for the team and reup the file so some of our lurkers can get it? | | | | Senior Member Black Belt Join Date: Jan 1970 Posts: 1,037
Location: West (by God) Virginia | |
11-10-2006, 10:52 AM
| please??  | | | | Senior Member Join Date: Jan 1970 Posts: 247
Location: Shiloh, Ohio | |
11-11-2006, 06:43 AM
| Sure, is it similar to hosting a pic? I know how to do that. Do you have a suggestion for a hosting service web sight? | | | | |